Best druid cantrips 5e. Success in Baldur's Gate 3 is about beating an action's difficulty through your dice rolls. Best druid cantrips 5e

 
 Success in Baldur's Gate 3 is about beating an action's difficulty through your dice rollsBest druid cantrips 5e This video discusses the best druid cantrips in dungeons & dragons 5e

The biggest weakness for the Druid class is probably the cantrip selection. Whether it’s taken as part of the race/lineage at level 1 or instead of ASI at level 4, Magic Initiate (Druid) is always a good choice. 6th Level. Two attacks, a ton of hit points. Note that Thorn Whip has a range of 30-feet, so the target isn't necessarily being pulled into melee range. Bonus Cantrip (2): This keeps you on even footing with other spellcasters since Druid’s typically have one less cantrip compared to Clerics and Wizards. Duration: Instantaneous. Druids are a little wonky. Your Cantrips will be slightly different to emphasize fighting in melee or near-melee range, but for the most part you’re still a regular druid. The most Frostbite can deal at the seventeenth. Druids are great at healing. So far: 43/44 Cantrips. Casting Time: 1 action. My Level 6 Artillerist Artificer recently got a +1 All Purpose tool and I hav. Shocking Grasp. Questions or comments can be directed to [email protected] (Update) - Become the Destructive Force you were meant to be! Includes 40 Savage Exploits and 10 Primal Paths: Berserker, Brute, Champion, Totem Warrior, and full Alternate versions of every official Barbarian Path! PDF in Comments. You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw. Conjuration cantrip. Frostbite. Subclass. Bard, Cleric, Druuid. Creatures of those types have disadvantage on attack rolls against the target. It isn’t pushed with enough force to cause damage. Frostbite ranks in the middle of the pack for the best Evocation sorcerer cantrips in D&D 5e. The druid is a 4th-level spellcaster. You can read all of the Circle of Stars features in Tasha’s. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. This video discusses the best druid cantrips in dungeons & dragons 5e. With 1d10 of fire damage and a range of 120 feet, Firebolt is an excellent way to pick off enemies from range. Cantrips Mind sliver (default) (★★★★☆) Enchantment cantrip, action cast, 60 ft range. Rules complexity: Medium. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. _____. Druid Cantrips: guidance, mold earth, shape water,. DnD Druids are known for a few things: casting nature-themed magic, having an animal companion (in this edition, sadly relegated to an optional class feature), and turning into animals to fight. I like produce flame because although it isn't a powerful attack, you've got fire and light both sorted if you need it. Shillelagh. The Complete 5E Ritual Spells Guide. Duration: Instantaneous. This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. The best you can generally say for Druid cantrips is that they also do something else helpful. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Even when the moon hides from the sky, its power can always be felt. Splitting the damage across multiple attacks means that you’re more likely to deal at least some damage rather than the hit-or-miss of other cantrips, force damage. Druid cantrips in 5e echo the innate bond between Druids and the natural world. Charm Person – 3. Com ponents: V, S. 107 Member Details; Remember, healing word is a bonus action, so you can pop up an ally and still cast a cantrip. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. Produce flame works as both a ranged attack spell and as a light source, while thorn whip has the ability to pull enemies away from allies or NPCs, giving them the breathing room to escape. The flame will remain in your hand for the duration, and it will. Transmutation cantrip. For level 1 spells, Healing Word and Entangle are pretty much staples. It sounds like you get to swap your cantrips, can't i do that anyway after a. When building and playing a druid Circle of Spores, consider the following: Try a firbolg or lizardfolk character. They often revolve around nature-based themes, be it manipulating the elements, communing with animals, or healing wounds. Monk – Ki: Your ki abilities allow you to make 2 unarmed attacks, dodge, dash or disengage as bonus actions. According to the Player’s Handbook, Ritual Spells are: Certain spells have a special tag: ritual. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. Cast Entangle 4 times and Cure Wounds 1 time (as level 2 spell) and Flame Blade 1 time. Leonin MOoT. A cantrip is meant to be unlimited and at will. A comprehensive list of all official spells for Fifth Edition. So if their wisdom mod is for example +3 at lvl 1. The spell ends if you cast it again or drop the weapon. Divine: Magic granted through the devotion to a deity of some sort. Last time, we covered four of the seven druid subclasses. This cantrip functions as a 1d10 melee spell attack that deals acid damage, a relatively uncommon damage type when it comes to monster resistances. What this build offers: While this build isn't the best for combat. Cleric and Druid cantrips rely on Wisdom for their modifier. Why This Is The Best Wizard Cantrip: Handy, literally. It's not a valuable spell for most builds. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Range: Thirty feet. You create a ghostly, skeletal hand in the space of a creature within range. Tip 2: Remember that this has to be cast in advance of an action, not as a reaction on another's combat turn. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. DnD Clerics are among the most diverse and interesting classes in 5e DnD. The Best 5e Ranger Spells: Level 1. Introduction. 39. Protection from Evil and Good – 4. Decide what you think you'll want to do in combat and choose your cantrip(s) to suit that at level 1. 8 Thorn Whip Can. Bonus Cantrips aren’t ever particularly exciting, especially when they’re from a spell list you’ve already picked your favorites from. Best Cantrip: Mage Hand. Released: 2014. For the duration, these plants turn the ground in the area into difficult terrain. Druid: Druids already have access to the only WIS-based spells that needs a ranged attack roll (produce flame and thorn whip), and don't have access to many other spells that would benefit. There is not really any option competitive to this one. Mage Hand (Artificer, Bard, Sorcerer, Warlock, Wizard) Player's Handbook. If you choose two, they must be within 5 feet of each other. Druid cantrips generally don't do a huge amount of damage but have a nice little kicker like forced movement or making. Many of their. Don’t forget the advice from the Ranger Handbook. The Circle of Stars just might be the most versatile of the subclass options. Cantrip spells are very weak spells in D&D 5e. You can use this feature twice. The biggest talking point I would say is the Druid Cantrip. I might want to choose a Firbolg or Variant Human even if it's not optimal just because it would be more fun to roleplay. 3rd Level: Two fire spells you don’t normally get as a druid. TIME STAMPS0:00 - Int. It is also safer than just palming a doornob. Cantrips: Thorn Whip for yanking fools around and off things and less for the damage. Guidance is the strongest out-of-combat cantrip in the game, simply because adding a d4 to a skill check is impactful at all points in the game. Guidance is an all-star cantrip, and I’m a big fan of the “cosmetic” cantrips. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. I played a moon druid who thought he was afflicted by a curse (didn’t know he was a Druid at first), and his primal savagery cantrip was a constant reminder that the wild side of him was just below the surface. g. Mage Hand is great for safe object interaction during uncertain dungeons. For example, Firebolt uses a d10, Ray of Frost (which also deals Cold damage) uses a d8, and Eldritch Blast (which is only available to the Warlock) uses a d10 and it can hit multiple targets when you level up. Classes » How to Play a Druid in 5e D&D » Best Druid Spells in 5e D&D. The best Proficiency for the Druid Class in Baldur’s Gate 3 is the Folk Hero in Animal Handling and Survival skills. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Druidcraft. The Circle of Stars Druid is a somewhat flexible subclass with ways to be offensive, defensive, and supportive depending on the situation. Contents. Circle of the Land. While it doesn't kick in until 2nd level, Wild Shape is one of the most defining features of14 Fighting Initiate. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. A Barbarian's Rage Can Augment A Druid's Wild Shape In D&D. ago. Lightning’s Bite: Druid 9/Cleric 3. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. You create a bonfire on ground that you can see within range. There are 13 Druid spells during Baldur’s Gate 3 ‘s character creation, and you can choose four: Animal Friendship – Charms a beast. It also raises iconic druid skills like Perception, Survival, and Animal Handling. Daunting Roar is a nice crowd control option, but it works best when you’re in melee and surrounded by enemies, and the only druid that thrives in that scenario is Circle of Spores. You can always take more warlock cantrips if you like. The Heal spell has to take the honors of being the best Druid spell at level 6. Berries can also serve as provisions while your party is in the camp (providing one unit of Camp Supply). Here are our recommended spells to make the best out of this build: Druid Cantrips: Shillelagh. Druidcraft is good fluff. Land Druid is what you want, and Coast fills the theme for your "Sea-bound" character. Vicious Mockery grants disadvantages to the target's subsequent attack roll and deals 1d4 psychic damage. From the start, D&D 5e Moon druid builds benefit from the brown bear and dire wolf. There are certainly other great spells, but I would pick from those two. And it comes in many forms, ranging from a bright flash of light to a column of holy fire that descends from the heavens. At Higher Levels. ⚠️Shillelagh. The object is pushed up to 10 feet away from you. It gives you a solution to so many problems, which is why this cantrip is an absolute MUST for any Druid. The target must make a Constitution saving throw. Magic Stone is one of two druid cantrips that help to cover. Default Rules : Bad ability spread. Owlin. Core Rules. Instead, the character should use cantrips like Produce Flame or ranged combat spells like Call Lightning as fallback options. Guidance is a fantastic support option to. You can use the Wish spell to duplicate any 8th level or lower spell, including cantrips. • Conjure Fey. A wave of thunderous force sweeps out from you. However, Druidcraft provides players with many possibilities for roleplaying and problem-solving. Druid, Artificer. Attack advantage for an ally – create distracting sensory effects so that an ally can land an attack. Evocation, Elemental Evil Player's Companion, Pt. DnD Druids are known for a few things: casting nature-themed magic, having an animal companion (in this edition, sadly relegated to an optional class feature), and turning into animals to fight. Thunderclap and Create Flame are, to me, the best druid damage cantrips. Number of Targets: 1. Domain Spells, Arcane Initiate: If you want wizard spells, multiclass into wizard. This list has been updated with even more options to help players pick the best druid feats in D&D 5e. Cantrips. Nature (INT): A good knowledge skill but less important than Arcana or Religion. Guidance is probably the best cantrip as long as you remember to cast it. Tip 3: Remember that you can't add this after the d20 is rolled (when you notice that the result is not quite enough). Range: 30 feet. Role in the Party. Deals damage and makes them DANCE . You can only cast the spell once at its lowest level per long rest. Druid 2nd level spells: Dust Devil. Best spells for a Druid; Best multiclass options for the Druid; Best build for a Druid; Larian Studios Best race to choose for a Druid in Baldur’s Gate 3. Some potential for a persistent hazard, but uses. Meanwhile, Wild Shape lets a druid assume the form of a wild beast up to. GuidanceTransmutation cantrip. . Shillelagh. This video discusses the best druid cantrips in dungeons & dragons 5e. Add spells to your staff (not as Runestaff, but as charges). A target must succeed on a Dexterity saving throw or take 1d6 acid damage. 8 #1 May 2, 2021 Orange20 Evoker Location:. Released: 2014. At 1st level, you know two cantrips of your choice from the druid spell list. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. Renowned for their ability to take the form of various members of the animal kingdom -. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. 1”) by Wizards of the Coast LLC which is available here. . Regardless of the Magic Initiate class chosen, clerics are far more. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Earth Tremor – 3. It brings the plant life in a 20 foot square alive around a target, creating difficult terrain and potentially restraining any creatures within its span that cannot make their Strength saving throws. Cantrips: Shillelagh, Create Bonfire. One of the most powerful aspects of the Druid class is that it has among the best summoning spells in the game. 1 is licensed under the Creative Commons Attribution 4. Wisdom Is the Core Stat for the Circle of Dreams Druid. The character gains a pool of d6s equal to their Druid level. For example, the Starry Form ability repurposes Wild Shape uses into one of three stances that can either make it easier to maintain concentration, increase the healing output of healing magic, or shoot. Druid cantrips generally don't do a huge amount of damage but have a nice little kicker like forced movement or making their next attack at disadvantage. Druidcraft. Bonus Cantrip. Most of the dialogue checks that are for the player character only (e. 9th Level – Insect Plague, Tree Stride. Type: Evocation Cantrip. You can change cantrips with a Wish spell at the DM’s discretion. Grasping Vine (Druid, Ranger): As a bonus action, and when you cast the spell, you can pull someone 20 feet towards a spot on the ground. 10. In addition to being able to clutch items, the Mage Hand has many other applications,. Thorn whip tricks are what makes a caster druid effective. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. The best Druid attack cantrip is Thorn Whip. But Druids are maybe the most tactical and versatile spellcasters- having a multitude of options across the spectrum of spellcasting. • Investiture of Ice. To. One of the first Druid spells available that any caster should take is Entangle. At level 1 they have 2 1st level spell slots but they get to prepare their wisdom modifier + their druid level amount of spells. Alright, let’s start with the positives then. Add Greater Magic Weapon, Greater Mighty Wallop, Wraithstrike to your spells known. Strategic depth: Medium. This Spell Sniper 5e Guide will cover everything you need to know about how this spell functions in D&D 5e and how to play it efficiently. The options below are three routes to access both the magic stone cantrip and the Archery fighting style. Fairy. The Fairy’s flight isn’t as good as that of the Aarakocra (which is faster) or the winged Tiefling (which can fly in medium armor), but flight is still extremely powerful. Sometimes dropping Entangle is the right call, other times summoning is better. On a hit, the target takes 1d10 acid damage. Keep in mind that Wish is a powerful spell and should get used sparingly. Druids can heal in 5e. Source: Player's Handbook. A comprehensive list of all official Druid spells for Fifth Edition. Eldritch Blast is definitely one of the best cantrips in all of 5e and just might be the best, although it doesn’t quite do that on its own. Fog Cloud – 4. Primal: Natural magic of the physical world through an intense connection to all living things. Avoiding traps with a floating hand is required if a party fluffs their Perception checks. Level 1 spells: Goodberry - The Druid creates 4 fruits that restore 1d4 health points. If you’re looking to make a quick choice and just playing with. Fighter – Second Wind: Regain a small amount of health. Just like Prestidigitation, this cantrip can perform several effects. Rules complexity: Medium. . many of Druid's best spells require concentration, and you really don't want to break that to restore 3-4 hp if you can help it. They understand the importance of destruction and how it leads to the creation of new life. Each creature in the designated area must make a Dexterity saving throw or take 2d8 bludgeoning + 2d6 cold damage, halved on a successful save. You get +1 to WIS, +2 to DEX, Fleet of Foot which increases your movement, Mask of the Wild which helps. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list. Help building a Circle of Stars druid! D&D 5e. On a hit, the target takes 1d10 acid damage. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. This article contains affiliate links that add gold to our coffers. Cast Entangle 4 times and Flame Blade 2 times. Guidance for passing skill checks (warning: it requires concentration so be careful). Mage Hand is great for safe object interaction during uncertain dungeons. The Wood Elf Magic feat is an excellent 5E racial feat for Wood Elves looking for additional spells that add Pass Without a Trace and Longstrider (both with one free cast) spells, as well as a Druid cantrip of the player’s choice. Customized Origin : +2/+1 increases, Darkvision, and one skill. You must have a Wisdom score of 13 or higher in order to multiclass in or. Making sure you’re choosing a race that synergizes with the druid’s unique abilities is important. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. The wood of a club or quarterstaff you are holding is imbued with nature's power. Casting Time: 1 action Range: Touch Components: V, M (phosphorescent moss or a firefly) Duration: 1 hour Wading through the darkness without light can spell your party’s demise, so have Light illuminate your path. Wizard 2 (School of Illusion): Minor Illusion+3 Cantrips +4. Some of the cantrips shed light or can entertain players, but others really pack a punch. Shillelagh is a solid Tier 1 cantrip option for druids. 4. Natural Recovery. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need. 3. This can be used in addition to the spell slot above, and you can cast. I would ignore the damage cantrips unless you’re doing a shillelagh build, or thorn whip for damage and battlefield control. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. You cause numbing frost to form on one creature that you can see within range. A cantrip is a type of spell used in D&D 5e that doesn’t use spell slots. These are best for Druids who want to focus on healing or nature spells for their first-level slots. The Elemental Evil cantrips like mold earth and shape water are brilliant. Take Fire Bolt or Ray of Frost, if none of the above are available. The selection of cantrips for a spell c. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute. Shillelagh - DND 5th Edition. And that means your party can keep going longer without needing short rests and expended hit dice. Components: V, S. ’ There aren’t really “tank. Circle Spells: Depending on your “Land” you will have access to different spells: Arctic. Star Map: At level 2, the Druid of the Stars has created its own Star Map. Gust) are underwhelming and are just worse versions of arcane options like Prestidigitation. Instantly make a flower blossom, seed pod open, or a leaf bud bloom. Default Rules : Bad ability spread. And that means your party can keep going longer without needing short rests and expended hit dice. The story potential is huge. Cantrips. snackalacka • DM • 3 yr. Radiant damage in 5e is the damage type caused by holy or divine energy. Generally the best way to play Druid from mid-to. This video discusses the best druid cantrips in dungeons & dragons 5e. Ice Knife – 3. Here are the 10 best cantrips for attacking. You cause numbing frost to form on one creature that you can see within range. Let’s take a look at one of the druid’s available cantrips – Produce Flame 5E. In D&D 5th edition, damage output greatly outclasses healing output. 3. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. Rage + Shillelagh isn't that good since attacking with Wisdom won't give you the bonus damage. Most people think Shillelagh is the best pick but there’s a weird RAW oversight that the druid cantrip doesn’t get counted as a Cleric spell therefore you can’t use the Holy Symbol and must have a free hand for the material component. Components: Verbal. However, it is recommended to stick to Perception and Insight. Flavor it as your drow character undergoing his wizard training in the Underdark (a sort of Wizard-lite). The druid is the all-purpose tool of Dungeons & Dragons classes, capable of switching from a frontline tank to a divine damage dealer to a battlefield controller. . There aren’t many cleric cantrips that cause damage to keep magic in battles balanced, but sacred flame is one of them. The creature has to be within 10 feet of the Druid and doing this does require the use of their reaction. 1) create bonfire: save to dodge so is a viable option to sunlight sensitivity races and very useful out of combat. Guardian of Nature (Druid, Ranger): You assume the form of a beast or a tree. This cantrip doesn’t count against the number of druid cantrips you know. Sorry about that one, but it was right there. The Thorn Whip cantrip is peculiar: its origin fixes the point the target is pulled towards to, it is not just a point in space from which the spell erupts (e. Thunderclap keeps you alive by getting things away from you, and Create Flame is a damage cantrip with great utility outside combat (important with so few spells). Touching an object no larger than 10 feet has it shed bright light in a 20-foot radius with. And true. Kinda high spell level for such a simple effect, but great combat control. No, cantrips are not changeable each day. Druids have some of the strongest spells in the game. Druid 201: A Guide to Multiclassing. For example, a 5th-level with a +3 Wisdom modifier can prepare 8 leveled spells. Sorcerers, and Warlocks. Produce Flame is ok but really druid cantrips aren't that great for damage. In short, Circle of the Sea gives the. This spell can physically repair a magic item or. School: Transmutation; Level: Cantrip; Casting Time: One Action; Range: 30 Feet; Components: Verbal, Somatic; Duration: Instantaneous; The second entry on our druid spells 5e List is Druidcract. Druid 3rd level spells: Call Lightning. Insight (WIS): If you want to be a Druid face of the party, this is invaluable. net. The ranger is a Wisdom caster. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. In addition to your two cantrips, you choose to learn one first-level spell from that same list. A Druid Spell Guide : r/dndnext. At level 1, a Druid knows 2 cantrips and a number of level 1 spells equal to their level (1) + their Wisdom modifier. However, it is recommended to stick to Perception and Insight. Bonus Cantrip: Druids get one less cantrip than other full casters, so this sets the Land Druid on even footing with other full casters. I show a more in depth look at each of the druid cantrips, explaining how they work, some tips. One of the main problems with dipping any class outside of Druid is it makes them significantly weaker unless you are trying for a tiny dip. ago. D&D Best Damage Cantrips. RELATED: 15 Best Feats For Fighters In D&D 5e, RankedCircle of Dreams Features. Occult: Esoteric Magic gained by willpower and finesse, or through the power of blood. Thunderwave. You learn one Druid Cantrip of your choice. Casting Time: 1 action. Druid Spells Cantrips (0 level) Druidcraft Guidance Mending Poison Spray Produce Flame Resistance Shillelagh. Patchy equipment can make adventuring unpleasant, so simply mend it. Berries can also serve as provisions while your party is in the camp (providing one unit of Camp Supply). Shape Water is probably the best of them. The druid is a 9th-level spellcaster. It requires a spell attack roll to hit a foe, and then inflicts some damage and pulls the target up to 10 feet towards the caster. You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. From storms to cones to spheres, they have it all. That creature must make a constitution saving throw and on a failed save, take 1d6 cold damage. As a 5e Peace cleric, you won’t be getting to deal much damage, so consider your spells wisely. Cantrip, Transmutation, Damage, Bludgeoning. Spell Sniper can let Thorn Whip strike enemies up to 60 feet. On a successful save, the creature takes half as much damage and isn’t pushed. It remains one of the best choices for a Druid in 5e. The cantrip from the All Purpose Tool is the topic of this thread. Visit them at: to use the Coupon Code TREANTMONK for 10% off initial subscriptionIf you like. Let’s take a look at one of the druid’s available cantrips – Produce Flame 5E. Many monsters excel at CON saving throws, so sorcerers are advised to save this for squishier targets, such as. Light always serves as one of 5e ’s best Cantrips for its instant lighting option. Natural Recovery: Essentially the Wizard’s Arcane Recovery ability which is very good. Top 10 Best Druid Feats: D&D 5e Feat Field Guide. Cantrip ; One of the best damage-dealing cantrips in Dungeons. Wild Shape isn’t what it is in Baldur’s Gate 3, and even. You learn additional druid cantrips of. It creates a beam of silvery light 40 feet high and five feet in diameter. However if you actually intend to be a melee druid, then Shillelagh is likely the better pick, as it. Bonus Cantrip and Natural Recovery emphasize the Circle of the Land druid's spellcasting strength compared to other subclasses early on. From then on, go the rest of the way in Spore Druid. That being said, here are 10 cantrips that spellcasters really shouldn’t be without: 1. Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous. Renowned for their ability to take the form of various members of the animal kingdom - as well. Although a strong debuffer, the. -no-sanctuary-. Divine: Magic granted through the devotion to a deity of some sort. ” Primal Savagery is a similar spell in that it. Druid. The Circle of Stars draws upon eternal pathways of the stars to grant them the power to cast powerful spells, create charts of the stars, and even take on aspects of the constellations themselves.